Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

You must login to ask a question.

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Quizzma Latest Articles

3.8.5 Click for Rectangles CodeHS Answers

The most common answer for the 3.8.5 Click for Rectangles CodeHS is:

def draw_rectangle(x, y):
rect = Rectangle(RECT_HEIGHT, RECT_WIDTH)
rect.set_position(x, y)


The code is intended to draw rectangles on a graphics canvas in response to mouse clicks. However, the code appears incomplete and possibly uses functions from a specific graphics library that isn’t explicitly mentioned.

Here’s a revised version of your code:

# Assuming you are using a library that provides these functions
# If you are using a different library, you might need to adjust the code accordingly


def draw_rectangle(x, y):
    # Create a rectangle at the position where the mouse was clicked
    rect = Rectangle(RECT_WIDTH, RECT_HEIGHT)  # Width and height are passed to the Rectangle constructor
    rect.set_position(x, y)  # Set the position of the rectangle to the mouse click coordinates
    add(rect)  # Add the rectangle to the canvas

# Add a mouse click handler to the canvas
# When the canvas is clicked, the draw_rectangle function will be called

In this revised code:

  1. draw_rectangle function is defined to create a rectangle using Rectangle(RECT_WIDTH, RECT_HEIGHT).
  2. set_position(x, y) is called to place the rectangle where the mouse was clicked.
  3. add(rect) adds the rectangle to the canvas.
  4. add_mouse_click_handler(draw_rectangle) sets up the mouse click event handler to trigger draw_rectangle whenever the canvas is clicked.

This code should work in an environment that provides the specified functions. If you’re using a different library or environment, you might need to adjust the code to fit the available functions and classes. Remember, different graphics libraries in Python (like tkinter, pygame, etc.) have different ways of handling graphics and events.

Was this helpful?

Quizzma Team

Quizzma Team

The Quizzma Team is a collective of experienced educators, subject matter experts, and content developers dedicated to providing accurate and high-quality educational resources. With a diverse range of expertise across various subjects, the team collaboratively reviews, creates, and publishes content to aid in learning and self-assessment.
Each piece of content undergoes a rigorous review process to ensure accuracy, relevance, and clarity. The Quizzma Team is committed to fostering a conducive learning environment for individuals and continually strives to provide reliable and valuable educational resources on a wide array of topics. Through collaborative effort and a shared passion for education, the Quizzma Team aims to contribute positively to the broader learning community.

Related Posts

Leave a comment