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# 2.12.5 Four Corners CodeHS Answers

``````square_length= int(input(“what should the length of the squares be?: “))
penup()
def making_square():
for i in range(4):
pendown()
forward(square_length)
left(90)
penup()
def skkkrt():
penup()
forward(300)
def skkrt():
setposition(-200,100)
penup()
setposition(-200,-200)
making_square()
skkkrt()
making_square()
skkrt()
making_square()
skkkrt()
making_square()
setposition(-200,-200)``````

The code snippet is intended to draw squares in the four corners of the screen, with the square length determined by user input. However, as mentioned previously, the use of `input()` for interactive user input isn’t feasible in this environment.

Let’s modify the code to use a predefined square length instead, and also make some adjustments for clarity and functionality using the turtle graphics library.

Below is the revised code:

``````import turtle

square_length = 100  # Predefined square length

def making_square():
for i in range(4):
turtle.pendown()
turtle.forward(square_length)
turtle.left(90)
turtle.penup()

def move_to_starting_position(x, y):
turtle.penup()
turtle.goto(x, y)

# Initialize turtle settings
turtle.speed(0)

# Top left corner
move_to_starting_position(-200, 200)
making_square()

# Top right corner
move_to_starting_position(100, 200)  # Adjusted based on the square length and screen size
making_square()

# Bottom left corner
move_to_starting_position(-200, -100)  # Adjusted for clarity
making_square()

# Bottom right corner
move_to_starting_position(100, -100)  # Adjusted to place the square correctly
making_square()

turtle.done()
``````

This code sets up the turtle graphics environment, defines a `making_square` function to draw a square of a predefined length, and moves the turtle to four different starting positions corresponding to the screen’s corners before drawing a square in each.

Adjustments to the positions (`move_to_starting_position` calls) might be necessary based on your actual window size and desired square locations. The `turtle.goto(x, y)` function is used for moving the turtle to specific coordinates, which helps in positioning the squares precisely in the four corners.