//This is mine that connects with MY code. Use as reference.
For my program, I had used language of JavaScript to create it. The purpose of my program is to make a Karel make towers, while placing balls on each row/column. The game is also supposed to help you grow out of your zone and create more to it. (Open Source). When the creation of the Tower you can make Karel paint, turn around, do a backflip, etc. Abstraction helps, because it is easier to read the broken down code. Also, with the repeat/for loop function this cuts the code to be smaller and easier to understand. With debugging it took me at least 45 minutes. But next time I would add some cool/custom unique characteristics such as a rainbow border. This is possible with basic, Super, and Ultra Karel. Just takes some time to create something fundamental. Goal achieving project.
Your project sounds like an exciting way to learn programming with JavaScript and Karel!
To connect your code with the concepts you’ve mentioned: you’re focusing on abstraction, which makes your code more readable by breaking it down into smaller, manageable pieces (functions or methods). This is good because it allows others (and yourself later) to understand your logic without getting lost in complex details.
Using loops, like for-loops, reduces the amount of repetitive code you need to write, which boosts efficiency and clarity. It’s also awesome that you’re thinking about adding unique characteristics like a rainbow border, as it shows creativity!
Debugging is a crucial step in coding, and spending 45 minutes on it means you’re really engaging with the process, which will help strengthen your skills.
Keep up the great work, and consider exploring the extended services page for more in-depth guidance if you need it!