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This graphics program should draw a worm. A worm is made up of NUM_CIRCLES circles

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This graphics program should draw a worm. A worm is made up of NUM_CIRCLES circles. Use a for loop to draw the worm, centered vertically on the screen. Also, be sure that the worm is still drawn across the whole canvas, even if the value of NUM_CIRCLES is changed.

Hint: Think about the location of each circle. You should see a pattern that develops and can be used in a loop.




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1 Answer

  1. Here is the exact solution in Python using the turtle graphics library:

    import turtle

    # Constants
    NUM_CIRCLES = 15 # You can change this value to any number of circles
    RADIUS = 20 # Radius of each circle
    SPACING = RADIUS * 2 # Distance between centers of circles

    # Set up the screen
    screen = turtle.Screen()
    screen.setup(width=800, height=200) # Adjust the screen size as needed

    # Set up the turtle
    worm = turtle.Turtle()
    worm.shape(“circle”)
    worm.penup()
    worm.color(“black”)

    # Calculate the starting x-position to center the worm horizontally
    start_x = -((NUM_CIRCLES – 1) * SPACING) / 2

    # Draw the worm
    for i in range(NUM_CIRCLES):
    worm.goto(start_x + i * SPACING, 0) # Centered vertically at y = 0
    worm.stamp() # Stamp a circle shape at the current position

    # Finish drawing
    turtle.done()

     

     

    Explanation of the Solution:

    1. Constants:
      • NUM_CIRCLES: This determines the number of circles in the worm.
      • RADIUS: Sets the radius of each circle, which helps calculate the spacing.
      • SPACING: The distance between the centers of each circle, calculated as RADIUS * 2.
    2. Screen Setup:
      • The screen size is set to be wide enough to accommodate the worm horizontally.
    3. Turtle Setup:
      • A turtle object worm is created with a circular shape and no drawing line (penup()). It is colored black to resemble the worm’s segments.
    4. Centering Calculation:
      • start_x is calculated to position the first circle such that the worm is centered horizontally across the screen.
    5. Loop to Draw the Worm:
      • The for loop iterates NUM_CIRCLES times, placing each circle at an even horizontal distance (SPACING) from the previous one. Each circle is stamped at the calculated position.