Which sentence supports the author’s claim that scenarios in video games resemble Hindu myth plots?
A. Even if you did not know the word avatar, you are probably familiar with this aspect of video gaming.
B. The players then use control keys or pads that allow them to manipulate the actions or movements that appear on the television or computer screen.
C. In many games you can simulate fantasies even further by choosing your avatar’s physical attributes, such as its warrior type, hairstyle, and skin color.
D. The monsters and heroes of fantasy worlds, the theme of good triumphing over evil, and the supernatural powers these characters possess are all commonplace in both video games and Hindu mythology.
Which sentence supports the author’s claim that scenarios in video games resemble Hindu myth plots?
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The correct answer is D. The monsters and heroes of fantasy worlds, the theme of good triumphing over evil, and the supernatural powers these characters possess are all commonplace in both video games and Hindu mythology.
This sentence directly supports the author’s claim by highlighting the similarities between the elements found in video games and those present in Hindu mythology, such as characters, themes, and supernatural abilities. This comparison illustrates how video game scenarios can be akin to plots found in Hindu myths.